Daren has always been a land plagued by conflict. From the moment the Mortal Races met among its rolling hills, towering peaks, and primeval forests, strife between its wary peoples seemed inevitable. The discovery of Magic, however, brought the potential for dramatic change, for good or evil.
Over the centuries, the Art of magic has shaped the hopes and fears of countless people. The heroes and villains who wield it have determined the fate of nations. Yet despite all the struggle, a fragile balance endured between those seeking to strengthen all Mortal Races and those wishing to rule over them. Now, amid the shadowed boughs of the Dead Irall, an ancient evil seeks to reclaim its dominion. The fate of Daren rests in the hands of brave heroes who may be the only ones capable of preventing the coming Age of Darkness.
Chronicles of Drunagor: Age of Darkness is a fully cooperative strategy board game featuring tactical combat and dungeon-crawling adventures for one to five players. The game is built around multiple 3D scenarios that can be played individually or as part of a continuous storyline. Each scenario has its own setup, unique darkness rules, and objectives that the heroes must complete to achieve victory.
The adventure unfolds over a series of rounds. Players win together by meeting the adventure's objectives. However, if even one hero dies or is corrupted by darkness, the entire team loses. The initiative track determines the order of activation, alternating between heroes, monsters, and darkness itself.
On a hero's turn, they can move freely up to three spaces, including diagonally, and spend two action cubes to activate their abilities. If no action cubes remain in their available pool, they must perform a recall action. When monsters activate, they always seek to attack the heroes. If a monster is already within range of its target, it attacks without moving. Each monster's primary target is shown on its card along the initiative track. During the darkness activation, players draw the number of darkness tokens specified by the chosen adventure and follow that scenario's darkness rules.
Across the different adventures, heroes explore a wide variety of environments. Rather than relying solely on written descriptions, the game uses beautiful illustrations to show the places they visit and how they can interact with their surroundings. Choices about how to interact with certain elements may change the course of the adventure. You might discover a secret passage or find a locked chest – how you proceed is up to you.
Choose your hero, join forces with your fellow adventurers, and embark on a quest to defeat the forces of evil and banish the everlasting darkness from the land of Daren