n the deck-building game Dark Pact, players compete to complete one of thirteen Dark Pacts. Each Dark Pact represents a unique way to win the game. Every player begins with a deck of ten cards, consisting of action cards, treasure cards, and multiplier cards.
Players take turns clockwise. On your turn, you play one action card, which may allow you to play additional actions, draw cards, gain cards from the supply, exile cards, or trigger other effects. Some cards attack opponents, who may respond by revealing a reaction card. All played cards remain in your play area.
After playing actions, you may buy cards. First, you play treasure cards from your hand to gain coins. Cards can be purchased from the ten-card supply or from your grimoire, which starts with three specific cards and can be expanded during the game.
You can modify an action or a treasure by playing x2 or x3 multiplier cards at the same time. Multipliers affect all numerical values on the modified card, including coins, curses, card draws, and actions.
You win the game by fulfilling the condition of a Dark Pact. “Keeper” Dark Pacts remain in play and win if their condition is met using cards in play, while “Instant” Dark Pacts are played as an action and win if their condition is met using cards in hand. If the deck runs out, the player with the highest total of Insight minus Curses wins instead.
Dark Pact also includes solo rules, allowing you to play against an automated opponent that attempts to win in one of three different ways.