A deck-building game where players hack into the network of one of seven SMCs. They must use their command cards and combine their special abilities to overcome the dynamic defense systems and end the reign of the SMC. 10 different deckers, 7 unique SMCs and 40 objective cards provide countless challenges - whether in a team or solo
In a dystopian future, society's moral decay has led to the creation of "Mother", a supermassive computer (SMC) with a will of its own. But when "The Mother" turned against her creators, the Deckers—masters of hacking and cyberwarfare—rose up and confronted her.
A deck-building game where players hack into the network of one of seven SMCs. They must use their command cards and combine their special abilities to overcome the dynamic defense systems and end the reign of the SMC. 10 different deckers, 7 unique SMCs and 40 objective cards provide countless challenges - whether in a team or solo