The fourth edition is not compatible with extensions from previous editions.
Game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilisation based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilisations. Be careful though, as other civilisations may be able to benefit from your ideas as well! To win, you must score achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. Plan your civilisation well, and outmanoeuvre your opponents, and with some luck you will achieve victory!
The 4th edition of Innovation includes an 11th Age.
A new Age 10 standard Achievement (50 points and Age 10 top card on your board).
A new icon in Ages 10 and 11
Aslant, a new splay direction (up and right)
Some cards have different effects than in previous editions. All card titles are the same.
Special Achievements are now Achieved at the end of an action
Win by Achievements is now checked at the end of each action.
The keyword "Junk," means remove from game. Some effects can bring junked cards back into the game.
Special rules for 4 and 5 players