JumbleJack is a high-energy deduction party game built around a cursed pirate ritual. Each player takes on the role of a pirate crew member with a hidden identity defined by a unique combination of Hat, Hook, Cape, and Sword.
The objective is to dress the JumbleJack Doll so that it matches the player it is passed to, while avoiding becoming the target of the curse. The player currently holding the Doll cannot be accused. During each round, players debate, make accusations, and keep track of each other's hidden identities.
When everyone is ready, the group chants "JUM… BLE… JACK!" and points to the player who will face the ritual. Before passing the Doll, its current holder may add or remove one accessory. The chosen player must reveal only enough information to survive and may not lie about what is shown.
If the Doll exactly matches a player's secret identity, that player is cursed and loses the game while everyone else survives. If the game reaches the final ritual, the outcome is decided by one last crucial choice.
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