In this standalone sequel to Mythic Mischief, players once again take control of rival student factions from Mythic Manor, competing to get other students caught by the Groundskeeper—without being caught themselves.
The Gargoyles, Gnomes, Werewolves, and Fairies each feature their own unique abilities that allow them to move across the board, manipulate opposing factions into danger, and even alter the Groundskeeper’s movement by shifting hedge walls within the maze.
Throughout the game, players upgrade their faction’s abilities by collecting powerful Tomes scattered across the hedge maze, unlocking new tactical options and strategic depth.
The first team to reach 10 Mischief Points wins, or the team with the most points when the Groundskeeper finishes returning all the Tomes after lunch.